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Body language : advanced 3D character rigging / Eric Allen and Kelly L. Murdock ; with contributing authors, Jared Fong and Adam G. Sidwell.

By: Contributor(s): Material type: TextTextSeries: Serious skillsPublication details: Indianapolis, Ind. : Wiley Pub., c2008.Description: xviii, 395 p. : col. ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780470173879 (paper w/cd-rom)
  • 0470173874 (paper w/cd-rom)
Subject(s): DDC classification:
  • 006.6/96 22
LOC classification:
  • TR897.7 .A455 2008
Other classification:
  • Pueb
Online resources:
Contents:
The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.
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Holdings
Item type Current library Call number URL Status Barcode
Bok Árasluokta Lat 006.6/96 (Browse shelf(Opens below)) Link to resource Available 14403

Includes index.

The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.

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