Body language : advanced 3D character rigging / Eric Allen and Kelly L. Murdock ; with contributing authors, Jared Fong and Adam G. Sidwell.
Material type:
- 9780470173879 (paper w/cd-rom)
- 0470173874 (paper w/cd-rom)
- 006.6/96 22
- TR897.7 .A455 2008
- Pueb
Item type | Current library | Call number | URL | Status | Barcode | |
---|---|---|---|---|---|---|
Bok | Árasluokta | Lat 006.6/96 (Browse shelf(Opens below)) | Link to resource | Available | 14403 |
Includes index.
The vehicle to get you there : applications and approaches -- Getting to know you : Maya's interface -- Rigging that's right : rigging concepts you need to know -- Torso rigging techniques -- Creating contrapposto : perfecting pelvis rigging -- Arms of mass deformation : real and unreal arm creation -- Getting a leg up on the competition : understanding legs and feet -- Hands that grab your attention : hand rigging techniques -- A head above the rest : controlling the head and neck -- What are you looking at? : realistic eyes -- Show your teeth : creating the mouth and jaw -- Can't you see what I'm saying? : logical viseme creation -- Control that face of yours : working with expressions and facial user interfaces -- Deforming and organizing your rig -- Mel scripting : an introduction -- UV mapping and UVlayout -- Maya muscle -- The skinny on skinning : effective surface attachment -- Implementing a character pipeline : pipeline in a box.
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